This chapter covers the basics about what is a role-playing game and Tellings. For the most part, the chapter needs little revision and tweaking (unless someone has concerns to raise), except for the couple of issues below (*):
The Fundamentals
The RPG
The Role of Player and Character
The Role of Master
*Given the purposefulness of trying to be gender neutral in the game, particularly the pronoun conventions, I am going to change the name of Master of the game (though will still use game master in the lower case sense) to the Wright of the Telling, which befits the ethos of the game more.The Game
To Play
The Game Premise
The System Premise
The Roll of the Dice
Roll-or-Base
*One of the most difficult concepts (for some reason) to grasp about the game is the Roll-or-Base roll. This section needs to be revised, perhaps expanded, to better explicate how this mechanic works.Roll-versus-Roll
Automatic Success and Automatic Failure
The Character Sheets
Metrics and Measures
A Note About Pronouns
Glossary
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