Showing posts with label strength. Show all posts
Showing posts with label strength. Show all posts

Friday, January 29, 2010

Revision: Chapter Two: Character Creation

Chapter Two: Character Creation

Chapter Two covers how to make a Tellings character from Attribute generation through an Example of Character Creation. For the most part, the chapter can stand except for a revision to the Example of Character Creation and thinking about a few of the Attributes. Here are the chapter headings and the revision possibilities are (*) asterisked:

Generating ATTR Scores
Attribute Descriptions & Information
Agility
Charisma
Constitution
Dexterity
Essence
Knowledge
Perception *
Strength *
Given the fact that I have not played Tellings consistently in a while, now that I am running a table regularly, I am finding combat to be a little slower than I remember it. Actions happen less often than I recall. This might be because a) I am not used to it and b) starting characters are a little on the slow side (without any increased ATTRs or EASE skill levels).

I am considering modifying either the PER INIT bases (probably not) or Weapon Ease scores.

Moreover, starting characters seem to have difficulty with penetrating armor. Again, I doubt this will be solved by changing STR DAMAGE bases, but rather it might mean bumping Weapon Damage up a point.
Experience and ATTR-Gained *
I am going to look at the whole ATTR-gained system. I still like the idea of power levels and caps being based on ATTR-gained, but it needs some smoothing out. This will be handled moreso in Chapter Nine.
Generating Body Points (BODYpts) and Endurance Points (ENDpts)

An Example of Character Creation *
This section is useful but needs an overhaul (especially if rules change). Mainly, the character needs updating, the character sheet scans need cleaning up, and I have to make sure everything adds up correctly.